: Alchemy
: Alchemy is a crafting profession used to make Potions and Elixirs.

To begin Alchemy, seek out a trainer and purchase a scroll that teaches Alchemy. Learn Alchemy recipes by findind scrolls in shops, from other players, from quests, or from npcs. You can view all your known recipes and craft items by visiting an Alchemy lab. To raise your skill you need to craft many items such as Potions and Elixirs. Potions can be used during combat to replenish health and energy, whereas Elixirs are used before combat to temporarily increase stats.
: Armorsmithing
: Armorsmithing is a crafting profession used to make Plate and Leather Armor.

To begin Armorsmithing, seek out a trainer and purchase a scroll that teaches Armorsmithing. Learn Armorsmithing recipes by findind scrolls in shops, from other players, from quests, or from npcs. You can view all your known recipes and craft items by visiting an anvil. To raise your skill you need to craft many items such as Plate and Leather Armors.
: Arms
: Arms is a Combat Skill required by various melee abilities.

It can be raised by continually challenging yourself in combat by using more difficult abilities associated with the Arms skill.
: Beastmastery
: Beastmastery is a unique skill gained by commanding and trapping essences of various beasts, typically snakes.

With a high enough skill, players can command beasts to attack other players. More importantly, players can trap beast essences by clicking Train on a selected beast. Essences can then be unleashed before combat on a target by clicking and holding the beast essence when a hostile target is selected. Unleashed essences will harm a target when combat begins.
: Benediction
: Benediction Spells are typically found in the Blessings and Zone schools.

These spells are always beneficial in nature - offering protection and healing to yourself and allies. To raise the benediction skill cast zone and combat spells associated with benediction often.
: Botany
: Botany is a skill associated with growing and harvesting reagent plants.

This can only be accomplished by owning a house or being invited to a house as a guest. Plant a seed in an empty vase (which is created the woodworking profession). The lifecycle of the seed must be closely monitored throughout its 6 stages - the water level must be maintained at an acceptable balance. A plant progresses through each stage every ~12 hours. Once fully harvestable (the last stage) a plant no longer needs to be watered and can now be harvested. The botany skill is raised by harvesting a plant of the correct difficulty.
: Clairvoyance
: Clairvoyance is required by Rune Spells.

Rune spells are trained deep within temples scattered throughout the land. To cast a Rune spell a player will need the minimum amount of Clairvoyance skill. Clairvoyance is raised by casting Rune spells frequently. Rune spells have a set spell difficulty.
: Cooking
: Cooking is a crafting profession used to make Food and Drink, which can be used in zones to increase health and energy.

To begin Cooking, seek out a trainer and purchase a scroll that teaches Cooking. Learn Cooking recipes by findind scrolls in shops, from other players, from quests, or from npcs. You can view all your known recipes and craft items by visiting an Cooking Fire. To raise your skill you need to craft many items such as Food and Drink.
: Deathweaving
: Deathweaving is a combat skill associated with magic offensive spells.

Deathweaving is gained by casting the appropriate difficulty spells associated with deathweaving.
: Engineering
: Engineering is used to craft usable items.

Some of these are very strong and can be used in combat. You can also make non combat items such as Tablets of Commutation which allow you to teleport to different worlds.
: Fishing
: Fishing is a harvesting proffession.

To begin Fishing, first purchase or find a scroll that teaches Fishing. The Fishing skill is raised slowly over time by harvesting fish resources (Trout, Piranha, etc.). The harvested fish are used to make varoius items such as food or unusual weapons and potions.
: Foraging
: Foraging is a pseudo harvesting profession.

It can be used in any zone (not in houses or dungeons). Use foraging to find unique resources needed to craft items such as fruits and nuts. Foraging will also yield additional and important items such as food and drink. Foraging is zone difficulty based, so players should start in a lower difficulty zone.
: Herbalism
: Herbalism is a harvesting proffession.

To begin Herb gathering, first purchase or find a scroll that teaches Herbalism. The Herbalism skill is raised slowly over time by harvesting herb resources (Cotton, Papaya, etc.). The harvested herbs are used to make varoius items such as food, potions, etc.
: Jewelsmithing
: TBD
: Lore
: The Lore skill is useful for determining the offensive and defensive capabilities of a player or npc.

To activate the Lore skill, select a target and press Lore. If successful detailed information about the targets abilities will be revealed. Additionally, npcs will yield spells they are capable of casting. There is a blessing associated with this skill. The difficulty used to calculate skill gains is the general zone difficulty for npcs or 5 minus the player targets lore skill.
: LumberJacking
: Lumberjacking is a harvesting proffession.

To begin lumberjacking, first purchase or find a scroll that teaches lumberjacking. The lumberjacking skill is raised slowly over time by harvesting tree resources (Pine Logs, Cactus Thorns, etc.). The harvested precious woods are used to make weapons, furniture, armor, chests, etc.