Weapons & Armor

Armaments such as Weapons, Armor, Helmets, Necklaces, Rings, and Bracelets are special items than can be equipped. There are certain requirements to equip Armaments:

  • Level – Players must be equal to or higher than this Armament’s level requirement
  • Faction / Reputation – Some Armaments require players to raise their reputation with said faction above a certain threshold to equip the Armament

Armaments will have a combination of the seven major stats, and jewelry Armaments (Necklaces, Bracelets and Rings) carry additional stats such as Health Regeneration, Light Energy Regeneration and Dark Energy Regeneration which are passively granted at the beginning of each turn during combat.

Rarity: Armaments have a special Rarity rating which currently is one of three potential rarity ratings: Common, Uncommon and Rare. Uncommon and Rare items yield 10% and 20% more stat points. The common “Supreme Chest of Endowment” may contain +30 stamina, whereas the Rare “Grandmaster B Sword” of the same level will yield +36 stamina.


  • Stamina – Increases Health
  • Intelligence – Increases Light Energy
  • Dexterity – Increases Dark Energy and the rate at which Dark Energy is gained (you need ~1 dexterity every two levels to continue to gain Dark Energy in combat)
  • Endurance – Reduces physical damage taken
  • Defiance – Reduces magic damage taken
  • Strength – Increases Physical damage caused
  • Spirit – Increases Magic damage caused
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